Games and Self-Imagining, a Comparative Media Perspective

This article compares the self-positioning mechanisms used by the computer game American McGee’s Alice to those of its paper and film predecessors. After dismissing the claim that the virtual is ontologically different and therefore incomparable to the fictional, Kendall Walton’s theory of repres...

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Bibliographic Details
Main Author: Jan Van Looy
Format: Article
Language:English
Published: Septentrio Academic Publishing 2009-02-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/5995

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