Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains

This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, a...

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Bibliographic Details
Main Author: Wim Westera
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2019-01-01
Series:Educational Technology & Society
Subjects:
Online Access:https://sites.google.com/view/journalets/collection/published-issues/22_1?authuser=2#h.ea7jx5uaer30