Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, a...
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Format: | Article |
Language: | English |
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International Forum of Educational Technology & Society
2019-01-01
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Series: | Educational Technology & Society |
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Online Access: | https://sites.google.com/view/journalets/collection/published-issues/22_1?authuser=2#h.ea7jx5uaer30 |