Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems

This study assesses cognitive abilities through video games for entertainment (Blek, Edge, and Unpossible) that were programmed from scratch to record players’ behavior and the levels achieved in a sample without emotional problems and in one with emotional problems. The non-emotional-problem sample...

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Bibliographic Details
Main Authors: Francisco J. Román, Pablo Gutiérrez, Juan Ramos-Cejudo, Pedro Antonio González-Calero, Pedro Pablo Gómez-Martín, Cristina Larroy, Ramón Martín-Brufau, Carlos López-Cavada, María Ángeles Quiroga
Format: Article
Language:English
Published: MDPI AG 2023-12-01
Series:Journal of Intelligence
Subjects:
Online Access:https://www.mdpi.com/2079-3200/12/1/1