Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems
This study assesses cognitive abilities through video games for entertainment (Blek, Edge, and Unpossible) that were programmed from scratch to record players’ behavior and the levels achieved in a sample without emotional problems and in one with emotional problems. The non-emotional-problem sample...
Main Authors: | , , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2023-12-01
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Series: | Journal of Intelligence |
Subjects: | |
Online Access: | https://www.mdpi.com/2079-3200/12/1/1 |