Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course

Games face a crisis of diversity in both their content and in the industry itself. The inequalities that underlie these issues are heightened in the Global South. Addressing these issues will require a systemic decolonisation of games education in which future generations of industry professionals b...

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Bibliographic Details
Main Author: Hanli Geyser
Format: Article
Language:English
Published: Open Library of Humanities 2018-06-01
Series:Open Library of Humanities
Online Access:https://olh.openlibhums.org/article/id/4490/
Description
Summary:Games face a crisis of diversity in both their content and in the industry itself. The inequalities that underlie these issues are heightened in the Global South. Addressing these issues will require a systemic decolonisation of games education in which future generations of industry professionals become critically engaged in their creative practice. Decolonisation requires the investigation and reconstruction of the ways knowledge is created and produced. To enable this, the curricula employed in teaching games requires close investigation and intervention. The difficulties of enabling access to knowledge when teaching games are exacerbated when seen in light of the need for decolonisation. Situated in a South African context, this article investigates the first-year core course ‘Key Concepts in Game Design’ offered at the University of the Witwatersrand in Johannesburg. It outlines the challenges games education faces in South Africa and takes stock of the state of the course and of the perceptions of students enrolled in it. It demonstrates that the course curriculum requires increased Africanisation and the establishment of common play practices. Finally, it highlights the importance of focusing on the development of critical game literacies as part of the decolonising project.
ISSN:2056-6700