Gamification: Methodology to Engage and Motivate Students in the Learning Process

Gamification is a recent concept and is projected as a technological trend to implement in schools by 2017 (Johnson, Adams Becker Road & Freeman, 2014a, 2014b, 2014c). Currently the majority of application examples of Gamification, including the educational context, are to use Buttons / Badg...

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Bibliographic Details
Main Author: Inés ARAÚJO
Format: Article
Language:English
Published: Ediciones Universidad de Salamanca 2016-05-01
Series:Education in the Knowledge Society
Subjects:
Online Access:http://revistas.usal.es/index.php/revistatesi/article/view/14440