Gamification: Methodology to Engage and Motivate Students in the Learning Process
Gamification is a recent concept and is projected as a technological trend to implement in schools by 2017 (Johnson, Adams Becker Road & Freeman, 2014a, 2014b, 2014c). Currently the majority of application examples of Gamification, including the educational context, are to use Buttons / Badg...
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Format: | Article |
Language: | English |
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Ediciones Universidad de Salamanca
2016-05-01
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Series: | Education in the Knowledge Society |
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Online Access: | http://revistas.usal.es/index.php/revistatesi/article/view/14440 |