Belajardisini : The E-learning Framework Based on Gamification Concept

Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-...

Full description

Bibliographic Details
Main Authors: Eko Sakti Pramukantoro, Widhi Yahya
Format: Article
Language:English
Published: University of Brawijaya 2016-04-01
Series:JITeCS (Journal of Information Technology and Computer Science)
Online Access:http://jitecs.ub.ac.id/index.php/jitecs/article/view/6