Belajardisini : The E-learning Framework Based on Gamification Concept
Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
University of Brawijaya
2016-04-01
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Series: | JITeCS (Journal of Information Technology and Computer Science) |
Online Access: | http://jitecs.ub.ac.id/index.php/jitecs/article/view/6 |