Churn prediction of mobile and online casual games using play log data.

Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive popularity of casual games in the game sector...

Full description

Bibliographic Details
Main Authors: Seungwook Kim, Daeyoung Choi, Eunjung Lee, Wonjong Rhee
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2017-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC5498062?pdf=render