An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study
Crowd evacuation simulation using virtual reality (VR) is significant for digital emergency response construction. However, existing evacuation simulation studies suffer from poor adaptation to complex environments, inefficient evacuations, and poor simulation effects and do not fully consider the i...
Main Authors: | , , , , , , , , |
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2023-12-01
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Series: | International Journal of Digital Earth |
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Online Access: | http://dx.doi.org/10.1080/17538947.2023.2197261 |
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author | Jinbin Zhang Jun Zhu Pei Dang Jianlin Wu Yuxuan Zhou Weilian Li Lin Fu Yukun Guo Jigang You |
author_facet | Jinbin Zhang Jun Zhu Pei Dang Jianlin Wu Yuxuan Zhou Weilian Li Lin Fu Yukun Guo Jigang You |
author_sort | Jinbin Zhang |
collection | DOAJ |
description | Crowd evacuation simulation using virtual reality (VR) is significant for digital emergency response construction. However, existing evacuation simulation studies suffer from poor adaptation to complex environments, inefficient evacuations, and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation. To more realistically express the crowd evacuation results obtained under the influence of fire environments and the subjective consciousness of pedestrians in subway stations, we designed a dynamic pedestrian evacuation path planning method under multiple constraints, analysed the influences of an ‘environmental role’ and a ‘subjective initiative’ on crowd evacuation, established an improved social force model (ISFM)-based crowd evacuation simulation method in VR, developed a prototype system and conducted experimental analyses. The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity. In simulation experiments without disaster scenarios, the improved model's crowd evacuation efficiency improved by averages of 12.53% and 15.37% over the commercial Pathfinder software and the original social force model, respectively. The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subway fires. |
first_indexed | 2024-03-11T23:00:40Z |
format | Article |
id | doaj.art-949d417ddcf74d2e84c84d90bf6ebaaf |
institution | Directory Open Access Journal |
issn | 1753-8947 1753-8955 |
language | English |
last_indexed | 2024-03-11T23:00:40Z |
publishDate | 2023-12-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | International Journal of Digital Earth |
spelling | doaj.art-949d417ddcf74d2e84c84d90bf6ebaaf2023-09-21T14:57:12ZengTaylor & Francis GroupInternational Journal of Digital Earth1753-89471753-89552023-12-011611186120410.1080/17538947.2023.21972612197261An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case studyJinbin Zhang0Jun Zhu1Pei Dang2Jianlin Wu3Yuxuan Zhou4Weilian Li5Lin Fu6Yukun Guo7Jigang You8Southwest Jiaotong UniversitySouthwest Jiaotong UniversitySouthwest Jiaotong UniversitySouthwest Jiaotong UniversitySouthwest Jiaotong UniversityUniversity of BonnSouthwest Petroleum UniversitySouthwest Jiaotong UniversitySouthwest Jiaotong UniversityCrowd evacuation simulation using virtual reality (VR) is significant for digital emergency response construction. However, existing evacuation simulation studies suffer from poor adaptation to complex environments, inefficient evacuations, and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation. To more realistically express the crowd evacuation results obtained under the influence of fire environments and the subjective consciousness of pedestrians in subway stations, we designed a dynamic pedestrian evacuation path planning method under multiple constraints, analysed the influences of an ‘environmental role’ and a ‘subjective initiative’ on crowd evacuation, established an improved social force model (ISFM)-based crowd evacuation simulation method in VR, developed a prototype system and conducted experimental analyses. The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity. In simulation experiments without disaster scenarios, the improved model's crowd evacuation efficiency improved by averages of 12.53% and 15.37% over the commercial Pathfinder software and the original social force model, respectively. The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subway fires.http://dx.doi.org/10.1080/17538947.2023.2197261subway station fireimproved social force modelcrowd evacuation simulationvirtual realitypath planning |
spellingShingle | Jinbin Zhang Jun Zhu Pei Dang Jianlin Wu Yuxuan Zhou Weilian Li Lin Fu Yukun Guo Jigang You An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study International Journal of Digital Earth subway station fire improved social force model crowd evacuation simulation virtual reality path planning |
title | An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
title_full | An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
title_fullStr | An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
title_full_unstemmed | An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
title_short | An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
title_sort | improved social force model isfm based crowd evacuation simulation method in virtual reality with a subway fire as a case study |
topic | subway station fire improved social force model crowd evacuation simulation virtual reality path planning |
url | http://dx.doi.org/10.1080/17538947.2023.2197261 |
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