Blockchain Technology into Gamification on Education
As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so s...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitas Gadjah Mada
2020-04-01
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Series: | IJCCS (Indonesian Journal of Computing and Cybernetics Systems) |
Subjects: | |
Online Access: | https://jurnal.ugm.ac.id/ijccs/article/view/53221 |