Blockchain Technology into Gamification on Education

As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so s...

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Bibliographic Details
Main Authors: Qurotul Aini, Untung Rahardja, Alfiah Khoirunisa
Format: Article
Language:English
Published: Universitas Gadjah Mada 2020-04-01
Series:IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
Subjects:
Online Access:https://jurnal.ugm.ac.id/ijccs/article/view/53221