Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program

Abstract According to the science, technology, engineering, arts, and mathematics (STEAM) program, this experimental research aims to advocate e-content based on augmented reality (AR) technology to enhance retention learning (LR) and reinforce critical thinking in the intermediate stage in Ha’il, K...

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Bibliographic Details
Main Authors: Yaser A. Alkhabra, Usama M. Ibrahem, Saleh A. Alkhabra
Format: Article
Language:English
Published: Springer Nature 2023-04-01
Series:Humanities & Social Sciences Communications
Online Access:https://doi.org/10.1057/s41599-023-01650-w