Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program
Abstract According to the science, technology, engineering, arts, and mathematics (STEAM) program, this experimental research aims to advocate e-content based on augmented reality (AR) technology to enhance retention learning (LR) and reinforce critical thinking in the intermediate stage in Ha’il, K...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Springer Nature
2023-04-01
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Series: | Humanities & Social Sciences Communications |
Online Access: | https://doi.org/10.1057/s41599-023-01650-w |