The effectiveness of using in-game cards as reward

Abstract The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to...

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Bibliographic Details
Main Authors: Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh
Format: Article
Language:English
Published: The Asia-Pacific Society for Computers in Education (APSCE) 2017-08-01
Series:Research and Practice in Technology Enhanced Learning
Subjects:
Online Access:http://link.springer.com/article/10.1186/s41039-017-0054-8