TO PLAY OR NOT TO PLAY: THE USE OF GAMIFICATION IN THE FASHION RETAIL INDUSTRY

The COVID-19 pandemic has devastated the world economy, affecting many industries. Given the growing inadequacies of traditional marketing communication channels in the digital age, fashion retailers are looking at innovative ways of communicating with consumers. Gamification’s efficacy as a marketi...

Full description

Bibliographic Details
Main Authors: Roland Goldberg, Valeska Nel
Format: Article
Language:English
Published: Zibeline International 2022-06-01
Series:Malaysian E Commerce Journal
Subjects:
Online Access:https://myecommerecejournal.com/wp-content/uploads/2022-issue2/2mecj2022-59-63.pdf