TO PLAY OR NOT TO PLAY: THE USE OF GAMIFICATION IN THE FASHION RETAIL INDUSTRY
The COVID-19 pandemic has devastated the world economy, affecting many industries. Given the growing inadequacies of traditional marketing communication channels in the digital age, fashion retailers are looking at innovative ways of communicating with consumers. Gamification’s efficacy as a marketi...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Zibeline International
2022-06-01
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Series: | Malaysian E Commerce Journal |
Subjects: | |
Online Access: | https://myecommerecejournal.com/wp-content/uploads/2022-issue2/2mecj2022-59-63.pdf |