ASMNet: Action and Style-Conditioned Motion Generative Network for 3D Human Motion Generation
Extensive research has explored human motion generation, but the generated sequences are influenced by different motion styles. For instance, the act of walking with joy and sorrow evokes distinct effects on a character’s motion. Due to the difficulties in motion capture with styles, the available d...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
American Association for the Advancement of Science (AAAS)
2024-01-01
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Series: | Cyborg and Bionic Systems |
Online Access: | https://spj.science.org/doi/10.34133/cbsystems.0090 |