Children’s Electronic Gaming Content Preferences and Psychosocial Factors
The gaming industry has dramatically increased the range of choices for different game genres and content. Despite this, research on psychosocial factors in children and electronic gaming has primarily focused on time spent on games rather than on content preferences. The present study goes beyond t...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Sciendo
2009-11-01
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Series: | Nordicom Review |
Subjects: | |
Online Access: | https://doi.org/10.1515/nor-2017-0152 |