Children’s Electronic Gaming Content Preferences and Psychosocial Factors

The gaming industry has dramatically increased the range of choices for different game genres and content. Despite this, research on psychosocial factors in children and electronic gaming has primarily focused on time spent on games rather than on content preferences. The present study goes beyond t...

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Bibliographic Details
Main Authors: Brandtzæg Petter Bae, Heim Jan
Format: Article
Language:English
Published: Sciendo 2009-11-01
Series:Nordicom Review
Subjects:
Online Access:https://doi.org/10.1515/nor-2017-0152