Gamified Evaluation in STEAM for Higher Education: A Case Study

The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This article describes a gamified evaluation software for university students in Science, Technology, Engineering, the Arts and Mathematics (STEAM) courses, b...

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Bibliographic Details
Main Authors: Pavel Boytchev, Svetla Boytcheva
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/11/6/316