Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework

BackgroundGames, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. However, not all game elements will appeal to all consumers equally, and different el...

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Bibliographic Details
Main Authors: Epstein, Daniel S, Zemski, Adam, Enticott, Joanne, Barton, Christopher
Format: Article
Language:English
Published: JMIR Publications 2021-03-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2021/1/e23302