Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework
BackgroundGames, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. However, not all game elements will appeal to all consumers equally, and different el...
Main Authors: | Epstein, Daniel S, Zemski, Adam, Enticott, Joanne, Barton, Christopher |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2021-03-01
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Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2021/1/e23302 |
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