Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interac...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
mediaGEO soc. coop.
2023-11-01
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Series: | Archeomatica |
Subjects: | |
Online Access: | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954 |