Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park

The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interac...

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Main Authors: Noemy Gabay, Dario Di Girolamo, Andrea Schiapelli
Format: Article
Language:English
Published: mediaGEO soc. coop. 2023-11-01
Series:Archeomatica
Subjects:
Online Access:https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954
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author Noemy Gabay
Dario Di Girolamo
Andrea Schiapelli
author_facet Noemy Gabay
Dario Di Girolamo
Andrea Schiapelli
author_sort Noemy Gabay
collection DOAJ
description The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interactive and educational experience for children at the Colosseum archaeological park. By embracing innovative approaches, cultural institutions can foster a deeper appreciation and understanding of heritage among diverse audiences, ultimately contributing to the democratization of culture and knowledge.
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spelling doaj.art-9b41193498af41b08d660df9e7f9c0552023-11-30T01:37:05ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282023-11-01143Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological parkNoemy GabayDario Di GirolamoAndrea Schiapelli The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interactive and educational experience for children at the Colosseum archaeological park. By embracing innovative approaches, cultural institutions can foster a deeper appreciation and understanding of heritage among diverse audiences, ultimately contributing to the democratization of culture and knowledge. https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954storytellinggamificationmuseumsdigitaleducationaccessibility
spellingShingle Noemy Gabay
Dario Di Girolamo
Andrea Schiapelli
Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
Archeomatica
storytelling
gamification
museums
digital
education
accessibility
title Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
title_full Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
title_fullStr Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
title_full_unstemmed Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
title_short Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
title_sort digital narratives for education and cultural dissemination an application case in the colosseum archaeological park
topic storytelling
gamification
museums
digital
education
accessibility
url https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954
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AT dariodigirolamo digitalnarrativesforeducationandculturaldisseminationanapplicationcaseinthecolosseumarchaeologicalpark
AT andreaschiapelli digitalnarrativesforeducationandculturaldisseminationanapplicationcaseinthecolosseumarchaeologicalpark