Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park
The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interac...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
mediaGEO soc. coop.
2023-11-01
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Series: | Archeomatica |
Subjects: | |
Online Access: | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954 |
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author | Noemy Gabay Dario Di Girolamo Andrea Schiapelli |
author_facet | Noemy Gabay Dario Di Girolamo Andrea Schiapelli |
author_sort | Noemy Gabay |
collection | DOAJ |
description |
The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these
methodologies can be successfully implemented, providing an interactive and educational experience for children at the Colosseum archaeological park. By embracing innovative approaches, cultural institutions can foster a deeper appreciation and understanding of heritage among diverse audiences, ultimately contributing to the democratization
of culture and knowledge.
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first_indexed | 2024-03-09T14:07:04Z |
format | Article |
id | doaj.art-9b41193498af41b08d660df9e7f9c055 |
institution | Directory Open Access Journal |
issn | 2037-2485 2384-9428 |
language | English |
last_indexed | 2024-03-09T14:07:04Z |
publishDate | 2023-11-01 |
publisher | mediaGEO soc. coop. |
record_format | Article |
series | Archeomatica |
spelling | doaj.art-9b41193498af41b08d660df9e7f9c0552023-11-30T01:37:05ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282023-11-01143Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological parkNoemy GabayDario Di GirolamoAndrea Schiapelli The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interactive and educational experience for children at the Colosseum archaeological park. By embracing innovative approaches, cultural institutions can foster a deeper appreciation and understanding of heritage among diverse audiences, ultimately contributing to the democratization of culture and knowledge. https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954storytellinggamificationmuseumsdigitaleducationaccessibility |
spellingShingle | Noemy Gabay Dario Di Girolamo Andrea Schiapelli Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park Archeomatica storytelling gamification museums digital education accessibility |
title | Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park |
title_full | Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park |
title_fullStr | Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park |
title_full_unstemmed | Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park |
title_short | Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park |
title_sort | digital narratives for education and cultural dissemination an application case in the colosseum archaeological park |
topic | storytelling gamification museums digital education accessibility |
url | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954 |
work_keys_str_mv | AT noemygabay digitalnarrativesforeducationandculturaldisseminationanapplicationcaseinthecolosseumarchaeologicalpark AT dariodigirolamo digitalnarrativesforeducationandculturaldisseminationanapplicationcaseinthecolosseumarchaeologicalpark AT andreaschiapelli digitalnarrativesforeducationandculturaldisseminationanapplicationcaseinthecolosseumarchaeologicalpark |