Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park

The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these methodologies can be successfully implemented, providing an interac...

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Bibliographic Details
Main Authors: Noemy Gabay, Dario Di Girolamo, Andrea Schiapelli
Format: Article
Language:English
Published: mediaGEO soc. coop. 2023-11-01
Series:Archeomatica
Subjects:
Online Access:https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1954