Velocity calculation of 2D geometric objects by use of surface interpolation in 3D

In some engineering applications, it is desirable to calculate the local velocity of geometric objects or boundaries of physical phenomena to understand the deformation speed of the objects or the mechanisms of the physical phenomena. Furthermore, knowledge of the velocity distribution will help des...

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Bibliographic Details
Main Authors: Yojiro MANDACHI, Shin USUKI, Kenjiro T. MIURA
Format: Article
Language:English
Published: The Japan Society of Mechanical Engineers 2014-06-01
Series:Journal of Advanced Mechanical Design, Systems, and Manufacturing
Subjects:
Online Access:https://www.jstage.jst.go.jp/article/jamdsm/8/2/8_2014jamdsm0012/_pdf/-char/en