Game-Based Learning in Pharmacy Education

Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledg...

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Bibliographic Details
Main Authors: Julie H. Oestreich, Jason W. Guy
Format: Article
Language:English
Published: MDPI AG 2022-01-01
Series:Pharmacy
Subjects:
Online Access:https://www.mdpi.com/2226-4787/10/1/11