Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledg...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-01-01
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Series: | Pharmacy |
Subjects: | |
Online Access: | https://www.mdpi.com/2226-4787/10/1/11 |