A STEAM Experience in the Mathematics Classroom: The Role of a Science Cartoon
A multidisciplinary team collaborated on the development of a learning experience involving 10th grade students using a Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach. The experience was based on the development (conception, implementation, and evaluation) of a science cart...
Main Authors: | Daniela Marques, Teresa B. Neto, Cecília Guerra, Floriano Viseu, Ana Paula Aires, Marina Mota, Ascensão Ravara |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2023-04-01
|
Series: | Education Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7102/13/4/392 |
Similar Items
-
Cartoon embellishments in informative presentations /
by: 447653 Sewell, Edward H, et al. -
How to draw and sell cartoons : all the professional techniques of strip cartoon, caricature and artwork demonstrated /
by: 196462 Thomson, Ross, et al.
Published: (1985) -
The history of Malay editorial cartoons (1930s-1993) /
by: Muliyadi Mahamood, editor
Published: (2004) -
The Feasibility of an Educational Cartoon Video for Improving Adherence with Amblyopia Treatment in Children
by: Aljohani S, et al.
Published: (2023-06-01) -
Lat : a collection of cartoons, 1984-1991
Published: (2012)