Student Game Design as a Literacy Practice: A 10-Year Review
Learning through designing digital games has recently emerged as a potential approach for school learners to boost their literacy development and learning in and across disciplines. However, existing knowledge on this relatively new approach is still fragmented, and little is known about its impleme...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
International Forum of Educational Technology & Society
2020-01-01
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Series: | Educational Technology & Society |
Subjects: | |
Online Access: | https://www.j-ets.net/collection/published-issues/23_1#h.dkvz3162t4xt |