Pixel art character generation as an image-to-image translation problem using GANs
Asset creation in game development usually requires multiple iterations until a final version is achieved. This iterative process becomes more significant when the content is pixel art, in which the artist carefully places each pixel. We hypothesize that the problem of generating character sprites i...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2024-04-01
|
Series: | Graphical Models |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S1524070324000018 |