Scare-Away Risks: The Effects of a Serious Game on Adolescents’ Awareness of Health and Security Risks in an Italian Sample

Digital games can be defined as games supported by audiovisual apparatus and based on storytelling. This work aims to frame video games in the recent perspective offered by positive psychology and focuses on risk perception and on the promotion of protective behaviors in adolescent students, by mean...

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Bibliographic Details
Main Authors: Francesca D’Errico, Paolo Giovanni Cicirelli, Concetta Papapicco, Rosa Scardigno
Format: Article
Language:English
Published: MDPI AG 2022-10-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/6/10/93