Cores of Cooperative Games in Information Theory
Cores of cooperative games are ubiquitous in information theory and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network information theory such as Slepian-Wolf source coding and multiple acc...
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2008-05-01
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Series: | EURASIP Journal on Wireless Communications and Networking |
Online Access: | http://dx.doi.org/10.1155/2008/318704 |