Reappraising <i>Braid</i> after a Quantum Theory of Time
<i>Braid</i>’s (Jonathan Blow, 2008) time-bending gameplay allows players to engage with a virtual world in which a player’s perceived ‘past’ can be endlessly rewritten, duration extended, and the ludic arrow of time can be reversed. One could assu...
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Format: | Article |
Language: | English |
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MDPI AG
2019-10-01
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Series: | Philosophies |
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Online Access: | https://www.mdpi.com/2409-9287/4/4/55 |