Quantitative analysis of the use of virtual reality environments among higher education professors
Abstract Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implicatio...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2024-03-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-024-00299-5 |