Quantitative analysis of the use of virtual reality environments among higher education professors

Abstract Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implicatio...

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Bibliographic Details
Main Authors: Álvaro Antón-Sancho, Diego Vergara, Pablo Fernández-Arias
Format: Article
Language:English
Published: SpringerOpen 2024-03-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-024-00299-5