A digital tool that makes educational games: the Brazilian context for teaching and learning

In this study, we investigate the emergence of online games as part of the digital culture (Castells, 2013) and an analytical perspective of their results so far in the process of teaching and learning. For this, we present and discuss the empirical data collected in two evaluation reports (the Pilo...

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Bibliographic Details
Main Authors: Patricia Margarida Farias Coelho, Marcos Rogério Martins Costa
Format: Article
Language:English
Published: Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD) 2016-03-01
Series:RIED: Revista Iberoamericana de Educación a Distancia
Subjects:
Online Access:http://revistas.uned.es/index.php/ried/article/view/14758