A digital tool that makes educational games: the Brazilian context for teaching and learning
In this study, we investigate the emergence of online games as part of the digital culture (Castells, 2013) and an analytical perspective of their results so far in the process of teaching and learning. For this, we present and discuss the empirical data collected in two evaluation reports (the Pilo...
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Format: | Article |
Language: | English |
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Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD)
2016-03-01
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Series: | RIED: Revista Iberoamericana de Educación a Distancia |
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Online Access: | http://revistas.uned.es/index.php/ried/article/view/14758 |
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author | Patricia Margarida Farias Coelho Marcos Rogério Martins Costa |
author_facet | Patricia Margarida Farias Coelho Marcos Rogério Martins Costa |
author_sort | Patricia Margarida Farias Coelho |
collection | DOAJ |
description | In this study, we investigate the emergence of online games as part of the digital culture (Castells, 2013) and an analytical perspective of their results so far in the process of teaching and learning. For this, we present and discuss the empirical data collected in two evaluation reports (the Pilot Project and the Project/ Research undertaken with teachers), provided by the developers of a digital tool that creates online games. These reports are relevant as units of analysis, because they evaluate a Brazilian digital tool, FazGame (www.fazgame.com.br), which is used in the creation of online gaming process to insert, disseminate and transform education objects and learning. We observe that FazGame is an innovative proposal in the Brazilian educational scenario, because it enables the creation of games to be applied in the teaching and learning field. Our methodology involves discussing the theoretical concepts proposed by several scholars who pay attention to the potential of games inserted in the educational environment, and present the evidence empirical quantitative results FazGame presented in the two above mentioned reports. The results of both the Evaluation of FazGame's Report Pilot Project and the Project / Research with teachers indicate that the tool was well appreciated by the participants (95% acceptability) and is considered easy to use, fun and supportive in the educational process. Therefore, we understand from the data that it is possible, in the Brazilian context, to apply the tool in schools efficiently, according to the institutional and pedagogical context. |
first_indexed | 2024-12-19T15:51:25Z |
format | Article |
id | doaj.art-9f00ea5a1fc94871a1d61dceb15c6872 |
institution | Directory Open Access Journal |
issn | 1138-2783 1390-3306 |
language | English |
last_indexed | 2024-12-19T15:51:25Z |
publishDate | 2016-03-01 |
publisher | Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD) |
record_format | Article |
series | RIED: Revista Iberoamericana de Educación a Distancia |
spelling | doaj.art-9f00ea5a1fc94871a1d61dceb15c68722022-12-21T20:15:12ZengAsociación Iberoamericana de Educación Superior y a Distancia (AIESAD)RIED: Revista Iberoamericana de Educación a Distancia1138-27831390-33062016-03-01192537010.5944/ried.19.2.1475813831A digital tool that makes educational games: the Brazilian context for teaching and learningPatricia Margarida Farias Coelho0Marcos Rogério Martins Costa1Universidade de Santo Amaro - UNISAUniversidade de São PauloIn this study, we investigate the emergence of online games as part of the digital culture (Castells, 2013) and an analytical perspective of their results so far in the process of teaching and learning. For this, we present and discuss the empirical data collected in two evaluation reports (the Pilot Project and the Project/ Research undertaken with teachers), provided by the developers of a digital tool that creates online games. These reports are relevant as units of analysis, because they evaluate a Brazilian digital tool, FazGame (www.fazgame.com.br), which is used in the creation of online gaming process to insert, disseminate and transform education objects and learning. We observe that FazGame is an innovative proposal in the Brazilian educational scenario, because it enables the creation of games to be applied in the teaching and learning field. Our methodology involves discussing the theoretical concepts proposed by several scholars who pay attention to the potential of games inserted in the educational environment, and present the evidence empirical quantitative results FazGame presented in the two above mentioned reports. The results of both the Evaluation of FazGame's Report Pilot Project and the Project / Research with teachers indicate that the tool was well appreciated by the participants (95% acceptability) and is considered easy to use, fun and supportive in the educational process. Therefore, we understand from the data that it is possible, in the Brazilian context, to apply the tool in schools efficiently, according to the institutional and pedagogical context.http://revistas.uned.es/index.php/ried/article/view/14758Games educativoTeoriaAprendizagemPlataforma digital |
spellingShingle | Patricia Margarida Farias Coelho Marcos Rogério Martins Costa A digital tool that makes educational games: the Brazilian context for teaching and learning RIED: Revista Iberoamericana de Educación a Distancia Games educativo Teoria Aprendizagem Plataforma digital |
title | A digital tool that makes educational games: the Brazilian context for teaching and learning |
title_full | A digital tool that makes educational games: the Brazilian context for teaching and learning |
title_fullStr | A digital tool that makes educational games: the Brazilian context for teaching and learning |
title_full_unstemmed | A digital tool that makes educational games: the Brazilian context for teaching and learning |
title_short | A digital tool that makes educational games: the Brazilian context for teaching and learning |
title_sort | digital tool that makes educational games the brazilian context for teaching and learning |
topic | Games educativo Teoria Aprendizagem Plataforma digital |
url | http://revistas.uned.es/index.php/ried/article/view/14758 |
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