Digital games and gamification applied to education
Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD)
2016-06-01
|
Series: | RIED: Revista Iberoamericana de Educación a Distancia |
Subjects: | |
Online Access: | http://revistas.uned.es/index.php/ried/article/view/16143 |
_version_ | 1818597180656582656 |
---|---|
author | Ruth S. Contreras Espinosa |
author_facet | Ruth S. Contreras Espinosa |
author_sort | Ruth S. Contreras Espinosa |
collection | DOAJ |
description | Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities. It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns. |
first_indexed | 2024-12-16T11:43:43Z |
format | Article |
id | doaj.art-a0302f5f7c9941daa68474cb9bd0dec4 |
institution | Directory Open Access Journal |
issn | 1138-2783 1390-3306 |
language | English |
last_indexed | 2024-12-16T11:43:43Z |
publishDate | 2016-06-01 |
publisher | Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD) |
record_format | Article |
series | RIED: Revista Iberoamericana de Educación a Distancia |
spelling | doaj.art-a0302f5f7c9941daa68474cb9bd0dec42022-12-21T22:32:53ZengAsociación Iberoamericana de Educación Superior y a Distancia (AIESAD)RIED: Revista Iberoamericana de Educación a Distancia1138-27831390-33062016-06-01192273310.5944/ried.19.2.1614314018Digital games and gamification applied to educationRuth S. Contreras Espinosa0Universidad de Vic-Universidad Central de CataluñaDigital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities. It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns.http://revistas.uned.es/index.php/ried/article/view/16143juego educativometodologíainvestigación accióneducaciónparticipación del profesor |
spellingShingle | Ruth S. Contreras Espinosa Digital games and gamification applied to education RIED: Revista Iberoamericana de Educación a Distancia juego educativo metodología investigación acción educación participación del profesor |
title | Digital games and gamification applied to education |
title_full | Digital games and gamification applied to education |
title_fullStr | Digital games and gamification applied to education |
title_full_unstemmed | Digital games and gamification applied to education |
title_short | Digital games and gamification applied to education |
title_sort | digital games and gamification applied to education |
topic | juego educativo metodología investigación acción educación participación del profesor |
url | http://revistas.uned.es/index.php/ried/article/view/16143 |
work_keys_str_mv | AT ruthscontrerasespinosa digitalgamesandgamificationappliedtoeducation |