Digital games and gamification applied to education

Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the...

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Main Author: Ruth S. Contreras Espinosa
Format: Article
Language:English
Published: Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD) 2016-06-01
Series:RIED: Revista Iberoamericana de Educación a Distancia
Subjects:
Online Access:http://revistas.uned.es/index.php/ried/article/view/16143
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author Ruth S. Contreras Espinosa
author_facet Ruth S. Contreras Espinosa
author_sort Ruth S. Contreras Espinosa
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description Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities.  It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns.
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spelling doaj.art-a0302f5f7c9941daa68474cb9bd0dec42022-12-21T22:32:53ZengAsociación Iberoamericana de Educación Superior y a Distancia (AIESAD)RIED: Revista Iberoamericana de Educación a Distancia1138-27831390-33062016-06-01192273310.5944/ried.19.2.1614314018Digital games and gamification applied to educationRuth S. Contreras Espinosa0Universidad de Vic-Universidad Central de CataluñaDigital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities.  It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns.http://revistas.uned.es/index.php/ried/article/view/16143juego educativometodologíainvestigación accióneducaciónparticipación del profesor
spellingShingle Ruth S. Contreras Espinosa
Digital games and gamification applied to education
RIED: Revista Iberoamericana de Educación a Distancia
juego educativo
metodología
investigación acción
educación
participación del profesor
title Digital games and gamification applied to education
title_full Digital games and gamification applied to education
title_fullStr Digital games and gamification applied to education
title_full_unstemmed Digital games and gamification applied to education
title_short Digital games and gamification applied to education
title_sort digital games and gamification applied to education
topic juego educativo
metodología
investigación acción
educación
participación del profesor
url http://revistas.uned.es/index.php/ried/article/view/16143
work_keys_str_mv AT ruthscontrerasespinosa digitalgamesandgamificationappliedtoeducation