Digital games and gamification applied to education
Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the...
Main Author: | Ruth S. Contreras Espinosa |
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Format: | Article |
Language: | English |
Published: |
Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD)
2016-06-01
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Series: | RIED: Revista Iberoamericana de Educación a Distancia |
Subjects: | |
Online Access: | http://revistas.uned.es/index.php/ried/article/view/16143 |
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