Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players

Studies on video games and well-being often rely on self-report measures or data from a single game. Here, we study how 703 casually engaged US adults’ time spent playing for over 140 000 h across 150 Nintendo Switch games relates to their life satisfaction, affect, depressive symptoms and general m...

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Bibliographic Details
Main Authors: Nick Ballou, Matti Vuorre, Thomas Hakman, Kristoffer Magnusson, Andrew K. Przybylski
Format: Article
Language:English
Published: The Royal Society 2025-03-01
Series:Royal Society Open Science
Subjects:
Online Access:https://royalsocietypublishing.org/doi/10.1098/rsos.241174