A stand-alone proximity-based gaming wearable for remote physical activity monitoring
The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had limited real-world applications. In this work...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2024-01-01
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Series: | Data-Centric Engineering |
Subjects: | |
Online Access: | https://www.cambridge.org/core/product/identifier/S2632673624000066/type/journal_article |