A stand-alone proximity-based gaming wearable for remote physical activity monitoring

The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had limited real-world applications. In this work...

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Bibliographic Details
Main Authors: Kieran Woodward, Eiman Kanjo, Will Parker, Bradley Patrick
Format: Article
Language:English
Published: Cambridge University Press 2024-01-01
Series:Data-Centric Engineering
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S2632673624000066/type/journal_article