“You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game desi...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2008-09-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5981 |