“You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction

Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game desi...

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Bibliographic Details
Main Author: Jason Tocci
Format: Article
Language:English
Published: Septentrio Academic Publishing 2008-09-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/5981
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author Jason Tocci
author_facet Jason Tocci
author_sort Jason Tocci
collection DOAJ
description Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game designers become more ambitious with the sorts of stories they can tell, the “die-and-retry” approach presents an impediment to fictional coherence and enjoyment of story. This article proposes that players are more interested in enjoying games for their narrative elements than some developers and theorists recognize, and considers how a number of contemporary games have been designed to reduce conflicting elements and increase complementary elements between game rules and game fiction.
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spelling doaj.art-a160b0d914a44ad8a6c076efed26633a2024-02-03T14:58:31ZengSeptentrio Academic PublishingEludamos1866-61242008-09-012210.7557/23.5981“You Are Dead. Continue?”: Conflicts and Complements in Game Rules and FictionJason Tocci0Annenberg School for Communication, University of Pennsylvania Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game designers become more ambitious with the sorts of stories they can tell, the “die-and-retry” approach presents an impediment to fictional coherence and enjoyment of story. This article proposes that players are more interested in enjoying games for their narrative elements than some developers and theorists recognize, and considers how a number of contemporary games have been designed to reduce conflicting elements and increase complementary elements between game rules and game fiction.https://septentrio.uit.no/index.php/eludamos/article/view/5981
spellingShingle Jason Tocci
“You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
Eludamos
title “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
title_full “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
title_fullStr “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
title_full_unstemmed “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
title_short “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
title_sort you are dead continue conflicts and complements in game rules and fiction
url https://septentrio.uit.no/index.php/eludamos/article/view/5981
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