“You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction
Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game desi...
Main Author: | Jason Tocci |
---|---|
Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2008-09-01
|
Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5981 |
Similar Items
-
OLGA TOKARCZUK’S GAME WITH THE RULES OF CRIMINAL NOVELS: THE CASE OF "PLOUGH THROUGH THE BONES OF THE DEAD"
by: Anna Wzorek
Published: (2013-10-01) -
Olga Tokarczuk’s Game with the Rules of Criminal Novels: The Case of “Plough Through the Bones of the Dead”
by: Anna Wzorek
Published: (2013-10-01) -
Leaky, Dead, and Restless: Afterdeath in Contemporary Venezuelan Fiction
by: Irina R. Troconis
Published: (2023-04-01) -
SYSTEMIC AND LOCAL RENAL COMPLEMENT ACTIVATION IN BRAIN-DEAD DONORS
by: Damman, J, et al.
Published: (2009) -
Systemic and Local Renal Complement Activation in Brain-Dead Donors
by: Damman, J, et al.
Published: (2009)