Gamification: The effect on student motivation and performance at the post-secondary level
Computer games are increasingly part of the daily activities of Canadian students of all ages, and have been shown to support student motivation and learning however can be challenging to implement in the classroom. Gamification involves incorporating elements of computer games such as points, lead...
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Format: | Article |
Language: | English |
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University of Arizona Libraries
2015-12-01
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Series: | Issues and Trends in Educational Technology |
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Online Access: | https://journals.librarypublishing.arizona.edu/itlt/article/id/1487/ |