The Projection of Gamification and Serious Games in the Learning of Mathematics Multi-Case Study of Secondary Schools in Italy

Our research was born with the objective of evaluating the level of gamification of high schools in Italy, specifically for mathematics, and the use of the serious game of chess as a resource for learning this discipline. The methodology is a mixed design, based on the combination of quantitative an...

Full description

Bibliographic Details
Main Authors: Viviana Malvasi, Javier Gil-Quintana, Enrico Bocciolesi
Format: Article
Language:English
Published: MDPI AG 2022-01-01
Series:Mathematics
Subjects:
Online Access:https://www.mdpi.com/2227-7390/10/3/336