Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to teach basic concepts in early education situations. Less usefully, their systems and economies are often co-opted and decontextualized in short-sighted attempts to “gamify” various aspects of learning...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
University of Victoria Libraries
2019-02-01
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Series: | KULA |
Subjects: | |
Online Access: | httpss://kula.uvic.ca/articles/11 |