Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication

In academic contexts, digital games are often studied as texts or are used as pedagogical tools to teach basic concepts in early education situations. Less usefully, their systems and economies are often co-opted and decontextualized in short-sighted attempts to “gamify” various aspects of learning...

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Bibliographic Details
Main Authors: Rebecca Wilson, Jon Saklofske, The INKE Research team
Format: Article
Language:English
Published: University of Victoria Libraries 2019-02-01
Series:KULA
Subjects:
Online Access:httpss://kula.uvic.ca/articles/11