A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these developers carefully. Clearly, traditional sc...

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Bibliographic Details
Main Authors: Chung-Ho Su, Jen-Ya Wang
Format: Article
Language:English
Published: MDPI AG 2022-04-01
Series:Mathematics
Subjects:
Online Access:https://www.mdpi.com/2227-7390/10/7/1200