A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these developers carefully. Clearly, traditional sc...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-04-01
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Series: | Mathematics |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7390/10/7/1200 |