La rhétorique scientifique des jeux vidéo. Spacewar! et la translation visuelle des algorithmes
Video games have been contemporary to most technological advances in the field of digital images. Even more than other media, they have long embraced scientific techniques in the representation of bodies and spaces. The video game Spacewar! (1962), developed by a team of engineers from Massachusetts...
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Format: | Article |
Language: | fra |
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Centre d´Histoire et Théorie des Arts
2021-06-01
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Series: | Images Re-Vues |
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Online Access: | http://journals.openedition.org/imagesrevues/10058 |