Video Games and the COVID-19 Pandemic: Virtual Worlds as New Playgrounds and Training Spaces
The COVID-19 pandemic forced the authorities to take an unprecedented measure in history: the house confinement of millions of people worldwide. Video games, especially open-world video games (OWVGs), became meeting spaces, a digital places to play, chat, learn and socialize due to the context of th...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2023-12-01
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Series: | COVID |
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Online Access: | https://www.mdpi.com/2673-8112/4/1/1 |