Video Games and the COVID-19 Pandemic: Virtual Worlds as New Playgrounds and Training Spaces

The COVID-19 pandemic forced the authorities to take an unprecedented measure in history: the house confinement of millions of people worldwide. Video games, especially open-world video games (OWVGs), became meeting spaces, a digital places to play, chat, learn and socialize due to the context of th...

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Bibliographic Details
Main Authors: Xosé Somoza Medina, Marta Somoza Medina
Format: Article
Language:English
Published: MDPI AG 2023-12-01
Series:COVID
Subjects:
Online Access:https://www.mdpi.com/2673-8112/4/1/1