Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education

Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...

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Bibliographic Details
Main Authors: Stylianos Mystakidis, Athanasios Christopoulos
Format: Article
Language:English
Published: MDPI AG 2022-03-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/13/3/136