Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...
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Format: | Article |
Language: | English |
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MDPI AG
2022-03-01
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Series: | Information |
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Online Access: | https://www.mdpi.com/2078-2489/13/3/136 |
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author | Stylianos Mystakidis Athanasios Christopoulos |
author_facet | Stylianos Mystakidis Athanasios Christopoulos |
author_sort | Stylianos Mystakidis |
collection | DOAJ |
description | Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (<i>n</i> = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions. |
first_indexed | 2024-03-09T19:39:40Z |
format | Article |
id | doaj.art-a5342fc45b1c401b99d8301c74b04d93 |
institution | Directory Open Access Journal |
issn | 2078-2489 |
language | English |
last_indexed | 2024-03-09T19:39:40Z |
publishDate | 2022-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Information |
spelling | doaj.art-a5342fc45b1c401b99d8301c74b04d932023-11-24T01:41:50ZengMDPI AGInformation2078-24892022-03-0113313610.3390/info13030136Teacher Perceptions on Virtual Reality Escape Rooms for STEM EducationStylianos Mystakidis0Athanasios Christopoulos1School of Natural Sciences, University of Patras, Rion, 26504 Patras, GreeceCentre for Learning Analytics, Faculty of Natural Sciences, University of Turku, 20500 Turku, FinlandScience, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (<i>n</i> = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions.https://www.mdpi.com/2078-2489/13/3/136virtual realityescape roomSTEM educationonline learninge-learningdistance education |
spellingShingle | Stylianos Mystakidis Athanasios Christopoulos Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education Information virtual reality escape room STEM education online learning e-learning distance education |
title | Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education |
title_full | Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education |
title_fullStr | Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education |
title_full_unstemmed | Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education |
title_short | Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education |
title_sort | teacher perceptions on virtual reality escape rooms for stem education |
topic | virtual reality escape room STEM education online learning e-learning distance education |
url | https://www.mdpi.com/2078-2489/13/3/136 |
work_keys_str_mv | AT stylianosmystakidis teacherperceptionsonvirtualrealityescaperoomsforstemeducation AT athanasioschristopoulos teacherperceptionsonvirtualrealityescaperoomsforstemeducation |