Get real: Narrative and gameplay in The Last of us
This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrat...
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Format: | Article |
Language: | English |
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University of Bucharest
2015-06-01
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Series: | Journal of Comparative Research in Anthropology and Sociology |
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Online Access: | http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdf |